1d4chan dawn of war 2
Death's Reach, at the core of the Shadowfell, was sealed shut by Primordials, in hopes of trapping the souls of the dead to consume them for power. Abominations, unholy living weapons, were birthed on both sides of the war in order to find some super-weapon that could shatter the ranks of their enemies - ironically, Carceri, the Astral Dominion where the Gods bred their abominations, would ultimately be repurposed as a prison to hold them forever. It was a bitter conflict that spanned all of creation, seeding great destruction the Lattice of Heaven was torn asunder and the Rune of Stone Eternal was stolen by Primordial agents, forever after scattering the Gods across the Astral Sea and breaking the planned mechanics for exalting their devoted worshippers. Existant rivalries merely added fuel to the flame, and when the Primordials sought to unmake the World, the Gods declared war. In the end, the Dawn War was inevitable the mortal world was too stable for beings born of endless chaos, and they sought to unmake all that was in order to start again, a continuation of the same cycle of creation, destruction and recreation that dominates the Elemental Chaos. Of course, the Primordials were far from innocent themselves the first major blow in the Dawn War was fought over what the dwarf race now remembers as the Age of Chains, when giants and titans descended upon Moradin's creation of Stoneroot, the mightiest mountain in the world, and besieged it, seeking to enslave the dwarves and ultimately provoking retaliation from Moradin when he became aware of his creations strife. Which they did not appreciate in the slightest so. Many sources imply that it was the creation of the first dragons by Io that provided the first major spark that ignited the conflict imbuing his creations with powerful elemental magics, Io symbolically claimed dominion over all elements and, by extension, sovereignty over the Primordials themselves. Inevitably, though, the Primordials grew to resent their Godly competitors.
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For example, minotaurs were created by Baphomet when he was a Primordial as part of a bid to take the role of God of Nature from Melora, various elemental beings like genies, hellhounds, bullywugs, and even some animals were born of the Primordials in imitation of godly efforts - manta rays are said to have been made by Demogorgon before he turned into the Demon Prince! It's unclear whether the conflict broke out immediately, or if it actually there was initially a tentative peace lore scattered throughout issues of Dragon Magazine, Dungeon Magazine and various splatbooks suggest that at first the Gods and Primordials actually got on fairly well. 3 Outcome of the Dawn War in other settings.
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This term is used in Dungeons & Dragons 5th Edition, where the Dawn War Pantheon was, for some reason, relegated to page 10 of the DMG rather than to Appendix B in the PHB.įor a complete accounting of all 4e setting lore and historical information, see here: Īlso, don't be so bold and so foolish to mistake this for Dawn of War. The Gods of the Nentir Vale setting are also known as the Dawn War Pantheon, as a result of this over-arching piece of lore.
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This meddling in their creation ultimately incensed the Primordials, who reacted violently to the intrusion. In a nutshell, after the Primordials arose from the Elemental Chaos and created the mortal world, the Feywild and the Shadowfell, the Gods descended from the Astral Sea, stabilized these new planes, and seeded them with life, creating all non-elemental or immortal beings in the cosmos. Originating from Dungeons & Dragons 4th edition, the Dawn War is an ancient battle from the World Axis cosmology, fought at the dawn of time (hence its name).